Back when the Nintendo 64 was still a hot item, I was enthralled with 3D platforming games. “Mario 64” had set the bar, and pretty much paved the way for 3D gaming, so it was a challenge for other developers to either match or surpass what is still to this day considered the standard when it comes to 3D platforming games.
It took a bit, but a company called Rare, best known for it’s “Donkey Kong Country” games, not only blew past “Mario 64″ with it’s game entitled “Banjo-Kazooie“, but in my mind they created the best 3D platforming game ever, which has yet to meet it’s match. I played that game for hours upon hours, perhaps a total of many days or even weeks. The graphics (for it’s time) were phenominal, the gameplay was awesome, and the challenges were addictive. Rare released a second game of “Banjo-Tooie“, which was fun, but wasn’t quite as fun as the first one, IMHO.
Fast forward 10 years, and Rare has now released the latest in the series: “Banjo-Kazooie: Nuts & Bolts“. At first, I didn’t know what to think about such a game… the platforming had taken a back seat, and the focus was now on building vehicles to assist you with accomplishing a variety of tasks in the game. It wasn’t until I got my hands on the game a few days ago (which thus confirms that yes, I did receive a replacement Xbox 360!!) that I realised that yet again, Rare has created a game that I can sit back and play for hours.
Let me be brief: my gaming tastes are very unlike the majority of gamers. I don’t like sports games, or in-depth RPGs, and I hate first-person shooters on consoles. In the end, that doesn’t leave me with many games to enjoy. Thankfully, the games that I do enjoy, while rare (huh huh), are usually very deep, have a lot of freedom to do what you want, and will take forever to finish… that is, if I ever get around to it. For example, after a time of playing each and every GTA game, I lose interest in the story, and just go on rampages within the virtual world.
Anyway, back to “Banjo-Kazooie: Nuts & Bolts”. It’s not for everyone. Unless you like a LOT of dialogue in a game, then you will hate it. The characters don’t have voices, aside from mumbling, so you have to read everything they say… and they don’t shut up. Also, if you want to have a pick-up-and-play game, then you won’t like this either. For me, as I **LOVED** playing with Lego as a child (and still do; take that as you wish), this game has appealed to me in a way that no other has. I can build my vehicle how I want, with the parts available, and as long as it would work within the confines of some loose physics (the game uses the Havok engine, which frikkin’ rocks), the contraption should do what I planned. That being said, sometimes it’s fun to mess with physics, and create something that shouldn’t work at all, and watch how the game shows you why.
I’m not very far along in the game, as I just figured out how to use my personally-designed vehicles within the game worlds and outside of the missions, so I’ve been creating flying machines to explore the worlds and collect notes (used as the currency within the game) and crates that contain parts to be used in the vehicle workshop. I’ve spent hours so far just creating vehicles instead of playing the game.
One other cool feature of the game is that you can upload pictures to the “banjo-kazooie.com” site. They can be pictures of anything in the game, not just of your contraptions, and you can pause the game at any time to take a snapshot, name it, and upload it. I decided to take some snapshots of the two vehicles I created that I’ve been playing with:

This one is a “flying taxi”. When you have empty seats in your vehicle, inflatable passengers appear so they’re always occupied. The same occurs when Banjo jumps out of the driver’s / pilot’s seat to walk around.



This is a monstrosity I call “land sea air”… for obvious reasons: it has wheels, wings, and inflatable rafts. It also has been designed to carry items in the center of the vehicle.
So, there we have it. I love this game, and I expect to lose may hours to it. I’m sure Molly will let me know when I’ve been playing too much… I just hope she’s kind when she snaps me back to reality!!